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C++设计模式
策略模式(Strategy):它定义了算法家族,分别封装起来,让他们之间可以互相替换,此模式让算法的变化,不会影响到使用算法的客户。
context,用一个ConcreteStrategy来配置,维护一个对Strategy对象的引用。
策略模式和工厂模式的不同之处: 工厂来生成算法对象,这没有错,但算法只是一种策略,最重要的是这些算法是随时间都可能互相替换的,这就是变化点,而封装变化就是面向对象的一个重要的思维方式, 策略模式结构图如下所示:
来举一个栗子:
程序运行截图如下;
源码如下:
strategy.h
#pragma once #include <iostream> using namespace std; class Strategy{ public: virtual void algorithmInterface() = 0; virtual ~Strategy(){ cout << "~Strategy() called!" << endl; } }; class ConcreteStrategyA: public Strategy{ public: void algorithmInterface(){ cout << "arithmetic A is called!" << endl; } ~ConcreteStrategyA(){ cout << "~ConcreteStrategyA() called!" << endl; } }; class ConcreteStrategyB: public Strategy{ public: void algorithmInterface(){ cout << "arithmetic A is called!" << endl; } ~ConcreteStrategyB(){ cout << "~ConcreteStrategyB() called!" << endl; } }; class ConcreteStrategyC: public Strategy{ public: void algorithmInterface(){ cout << "arithmetic C is called!" << endl; } ~ConcreteStrategyC(){ cout << "~ConcreteStrategyC() called!" << endl; } }; class Context{ public: Context(Strategy *strategy){ m_strategy = strategy; } ~Context(){ delete m_strategy; } void contextInterface(){ m_strategy->algorithmInterface(); } private: Strategy *m_strategy; };main.cpp
#include "strategy.h" int main(){ Context *contextA, *contextB, *contextC; //由于实例化不同的策略,所以最终在调用context->contextInterface()时,所获得的结果就不尽相同 contextA = new Context(new ConcreteStrategyA); contextA->contextInterface(); delete contextA; cout << endl << "----------**********----------" << endl; contextB = new Context(new ConcreteStrategyB); contextB->contextInterface(); delete contextB; cout << endl << "----------**********----------" << endl; contextC = new Context(new ConcreteStrategyC); contextC->contextInterface(); delete contextC; getchar(); return 0; }
本文标签: 模式
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